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SECTOR-7 // ORBITAL GRID
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ARRIVAL
STATUS: STABLE
Sector 02 // Deployed Systems

Selected Projects

Six systems, shipped and running in the wild. Click any card for the full brief.

WEBGL / SHADERS
AURORA ENGINE
A procedural shader system for real-time atmospheric worlds — volumetric clouds, aurora curtains, and day/night cycles running entirely on the GPU.
Three.jsGLSLReact
01
3D / COMMERCE
SHOWROOM.XYZ
A configurable 3D product showroom with live material swaps, instant lighting presets, and shareable camera bookmarks.
R3FDreiNext.js
02
DATA VIZ
PULSE GRID
Real-time network visualization handling 2M+ daily events, rendered as a living particle mesh instead of a static graph.
D3WebGLWebSockets
03
AUDIO / VISUAL
SIGNALFORGE
A generative audio-visual instrument — draw shapes, hear frequencies. Built for a museum installation.
Web AudioThree.js
04
SIMULATION
ORBITWATCH
A satellite-tracking visualizer plotting real orbital telemetry around a physically-scaled Earth.
Three.jsRust/WASM
05
DESIGN SYSTEM
DRIFT UI
An open-source glassmorphic component library built for dark, motion-heavy interfaces like this one.
ReactFramer Motion
06